TadCordle.github.io

Intro

Welcome to the personal site of Tad Cordle! This is the home for my game dev portfolio/personal projects.

Yes, I know this website looks dated and ugly. But look how fast it is!

About Me

I started thinking about making games as early as 2001, when I was in the 1st grade, coming up with crazy ideas that I wanted to eventually be made into games. Eventually, I discovered Game Maker in 2004, which I used to build some really simple, shitty games (some of these early projects can still be found under "Old Game Projects" on my Projects page for the sake of... preserving history? Humor? You decide). Game Maker was my first experience with programming, at first with drag-and-drop, and eventually with its GML scripting language.

I started learning how to properly program in late 2008, when I enrolled in a CS academy, where I learned languages such as Java, Visual Basic, and C#. I eventually picked up XNA Game Studio, which I was able to use to build a few small game projects.

I graduated high school and went to UMBC, where I majored in computer engineering. I also joined the school's Game Developers Club, where I developed an interest in not just game programming, but effective game design as well. During that time, I worked on HueBots my first commericial game, and started Sensorium, which I developed in my free time over the next few years while working full time as a software engineer.

In 2020, Media Molecule released Dreams on the PS4. I was one of the earliest members, joining in the closed beta in 2018 and honing my game design skills with various short and silly projects. My obvious passion for Dreams and my past experiences shipping independent games in my free time eventually got me hired by Media Molecule in 2021, where I started as a programmer on the Dreams create mode team and now currently work as a gameplay programmer on an unannounced project.

I continue to make games in my free time as well - I'm currently working on rebuilding A Little Perspective (my most popular Dreams project) on PC with a massively expanded scope, more interesting mechanics, and more polished gameplay. There is currently a free demo available on Steam. Give it a try and let me know what you think!