| A physics-based fighting game where every limb is its own object with its own health and strength attribute. While the physics-driven movement and combat is interesting technically, the game-feel and balance leaves something to be desired.
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| An attempt at making a flexible engine in XNA. Unfortunately I made some choices that made supporting this quite difficult, and I stopped working on it.
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| A 2D platformer focusing on routing/beating levels fast. It had some pretty interesting technical features, like a replay recorder and online leaderboards (which were taken down), but ultimately had a **lot** of poor level + game design choices.
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| The game I made to learn how to use XNA. Not actually terrible, aside from some frame hitches when switching screens. Inspired by Cat Planet.
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| The first game project I ever started.
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| The first game project I ever finished.
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| The long awaited sequel.
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| An action puzzler sporting 50 levels. Made this with a friend in ~2005 or 2006.
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| Short 3D graphics Game Maker test.
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| Very hard.
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| Probably the worst-controlling platformer character you'll ever find.
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| Wait no, this is a worse controlling platformer.
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| sorry
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| This one is quite frustrating to play.
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| Unfinished pac-man clone-ish thing.
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| Literally nothing like the first game. Has a pretty cringey story too.
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| What it sounds like.
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| Stepmania with no music.
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| I don't know either.
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| Open world sandbox game. What can you find?
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| More like Asteroids than Galaga.
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| I'm in this game.
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| I don't think there are any actual words in this game.
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| This might be an anti-poaching PSA? Not sure.
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| I actually got the idea for HueBots in ~2006 or 2007, and this is my first attempt at making it. Unfortunately I knew nothing about game design, so it turned out pretty bad.
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| Co-op stealth game. Kill all the dudes and blow up the bomb.
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| I'm in this game too. It's pretty long.
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| A friend told me to make this.
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